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jma325
Posted: Thu Jun 18, 2015 6:40 pm Reply with quote
Guignoler Joined: 18 Jun 2015 Posts: 75
I’m not even sure what those are supposed to mean.Although this is only the second PC release for developer Platinum Neverwinter games, they are by no means an inexperienced company and should absolutely be held to a higher standard than a resolution cap and a “smooth” option, especially when the game they’ve made is actually pretty fun to play. You can find myfull review here.Tyler Wilde: We need to stop saying ‘content’The word ‘content’ describes the stuff inside an animal’s stomach. The stuff inside a game, or added to a game, however, is not a half-digested rat. The word has crept into the standard gaming nomenclature we use it, Neverwinter gamers use it, publishers love to use it, promising hours and hours of ‘content’ and it drives me crazy. I bring it up today because, as I was browsing Steam this morning, it struck me what dumb term ‘downloadable content’ is, especially on Steam, where everything is downloadable. Not to mention the fact that it can’t be ‘content’ if it’s not already in the game. You can’t put the contents of something into that thing, as any adventure game inventory will tell you. God. It’s just awful.OK, I know we're using a different definition, but it’s still the most generic way to describe anything. What happened to add-on or expansion or patch? I’d even rather use ‘stuff’ than ‘content,’ because at least it doesn’t have that bitter marketing flavor. But even better, how about we just say what that stuff is. I mean, what the hell are you saying when you tell me there’s hours of content? Do you just mean that there’s a bunch of dialogue? Or that I have to grind for two hours to get a downloadable sword? Tell me, and don’t diminish the hard work of the people who had to design and write and act out and program that adventure by calling it ‘content.’Side note: ‘content’ is also not what we create on this website. We write articles and editorials and reviews and stories, damn it. The term has to go for all media.Interview with Tripwire's John Gibson: Microsoft's done their best to kill Cheap Neverwinter Gold gaming on PC for as long as I can remember. In April, I spent an entire day at Tripwire Interactive's office in Atlanta, Georgia getting the first look at Killing Floor 2. We talked about KF2's new gore system (enemies burst apart dynamically in 19 places), blood system (every drop of blood stays on the map for an entire match), and new guns, which live up to Tripwire's reputation for accuracy. I also spent a good deal of time talking to Tripwire president John Gibson about PC gaming at large—his thoughts on SteamOS and the Steam Controller, Epic's Unreal Engine 4, and Battlefield 4's ongoing issues.
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vellina
Posted: Thu Dec 05, 2019 5:35 pm Reply with quote
Guignoler Joined: 10 Feb 2019 Posts: 340097
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